![]() Sorry, that I can't post links, but names should work in ModDB's search bar. Here are stories, that I recommend playing. I'm sure most if not all of these have assets from that patch. I should also recommend downloading the Justine patch if you don't have it yet. There's a million more I can recommend, but I think I'll stop here. Better than Through the Portal, in my opinion.ĭestiny Rebellion. Atmosphere feels a lot like the original Amnesia.Ībduction. Has a custom monster and a chilling story.Ī Late Night Drink. Has a lot of stuff from Machine for Pigs, so you'll need the MFP patch. Things in the Night is my 2nd fave, but you need a beast of PC to play it 'cause it's huge. But you might want to play it after going through a few CSs just cause I consider it a CS for experienced players. ![]() TtP is a fanmade sequel and La Caza is creepy. ![]() Explanation of the custom_story_settings.Good ones to start off with are Through the Portal and La Caza. ![]() Your final results from following this guide should leave you with a custom story folder that has this structure: My First Story/ These topics are very expansive and are not covered here, but you can follow the links below for more information on them. What's left to do now is to create your levels using the level editor, create scripts for your levels using any code editor, and optionally add extra assets you wish to use to additional folders inside your custom story directory. You have now set up the basic configuration for a custom story. You will know that it failed to load if you see "No description" in the game menu. If any errors are encountered while the game parses this file, the entire file will fail to load and no custom text will appear in your story.In the above example, the description must have the name Description. Similarly to CATEGORY tags, certain Entry tags require specific values in their name attribute for the game to pick it up. The actual text that appears in the game will be written between the opening and closing tag for the Entry. You can place as many Entry elements as you wish inside each CATEGORY element.For instance, the main menu description is required to be within a category named CustomStoryMain. Certain CATEGORY tags require a specific value in the "Name" attribute.Inside the LANGUAGE element, you can place as many CATEGORY elements as you wish, but ensure that every opening tag is always accompanied by a closing tag.This element should only occur once in the entire file. The file MUST start with the opening tag and it MUST end with the closing tag.All text within this file is CASE SENSITIVE, meaning if you write "language" instead of "LANGUAGE" it will not work.There are a few rules to keep in mind when it comes to this file: Hello, this is the description of my story. You can start by pasting in the following: This includes things like descriptions, pop-up text, notes, item names, level names etc. This is another XML file that stores ALL text that will be displayed in your story. Start by creating a new plain text file in your custom story folder named extra_english.lang.In the image to the right you may notice it says "No description." This is the fallback text that appears if you do not have a functional language file, so let's create that now. Now that you have a functional custom story, it's time to add some other essential files. Match the name and extension and place the file next to your config, and it should render as the background image in the game menu. Optional: Add the image file as specified by the ImgFileattribute above.If you click "Start" you should load into your level. Feel free to test this to ensure everything works so far. At this point, if you launch Amnesia, your story should appear in the list of custom stories as seen in the image to the right.Don't forget to create the "maps" folder as it is written in your config file. Save the map file into custom_stories/My First Story/maps/level_01.map, or whatever matches the setup you've used. Open the level editor and create a simple room – or at the very least create a floor using the Plane tool, place down a Box Light to cover the area, and place a PlayerStart area. The next requirement before the story will appear in the game's menu is a valid map file.A bare minimum custom story configuration
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