The Wasp was also used in the role of raider because of its ability to hit and fade in rough terrain. While carrying heavier weapons than 'Mechs like the Locust, the Wasp would generally only engage other light 'Mechs, using its jump capabilities to avoid conflicts with larger foes. The classic WSP-1A had a ground speed that could be considered lackluster when compared to many modern light 'Mechs, but this was offset by its jump capability. By 2610 nearly all Wasps had been retrofitted with MMSR actuator bars. After performing the maneuver even once, so much stress was put on the actuator that any subsequent jump-kicks immediately amputated the lower leg upon impact. Initially constructed without monomolecular stress-resistant materials (MMSR) in the lower leg actuator, this wasn't identified as a flaw until the 2580 Battle of Imbros III when many Wasp MechWarriors practiced the jump-kick maneuver. Centuries later, it is still considered a valued asset for recon work and is one of the most numerous 'Mechs in existence. After improvements in production and jump jet technology progressed, the modern WSP-1A Wasp began production in 2471. ![]() ![]() Introduced in 2464 as an attempt by General Mechanics to create a fast and maneuverable recon BattleMech for the Terran Hegemony, the Wasp was revolutionary for being the first 'Mech capable of jumping, sporting a prototype jump jet system however, the system was not perfected for most of the next decade.
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